![]() ![]() It has been over eight years since Bloodborne launched on the PS4, and in that time, there really hasn’t been a game that could scratch the Bloodborne itch until now. RELATED: Lies of P's Bloodborne Comparison is a Blessing and a Curse This might be one of the game's greatest strengths. ![]() It’s a standard Soulslike affair, but fans of Bloodborne should be seeing how Lies of P specs more into the Bloodborne branch of Soulslikes over anything else. The various Moonstones we picked up throughout the world upgraded our weapons, and we also boosted our base stats through the Ergo essence that puppet enemies dropped as we killed them. Each playstyle was characterized by having a unique type of weapon associated with it - either a longsword, a rapier, or a greatsword - each scaling with its affiliated attribute. Right at the start, the game asked us if we wanted to prioritize a balanced playstyle through the Path of the Cricket, a dexterity playstyle through the Path of the Bastard, or a strength playstyle through the Path of the Sweeper. In terms of weapons, Lies of P keeps it fairly lean. In Bloodborne, those who kept up the aggression succeeded, while those who retreated were punished. Bloodborne was defined by its high-risk, high-reward play styles, which stripped back a lot of the RPG elements of Dark Souls in favor of fewer and more specialized weapons and character builds. ![]() It is tough to play Lies of P without being taken aback by how similar it is to Bloodborne, even if Neowiz is introducing some new concepts like Pinocchio's Legion Arm. What we did get a good handle on throughout this preview was the gameplay. RELATED: New Lies of P Trailer Shows Pinocchio Battling Victorian Horrors Unfortunately, Pinocchio's nose didn't seem to grow, but there were some "gears" that began to turn inside our main character. At one point, we were given the option to either lie or tell the truth, so naturally, we lied to see what would happen. Besides Geppeto being at the center of the ongoing puppet siege, it seems like the game has some sort of branching narrative element revolving around Pinocchio's lies. This preview demo didn’t give us too much time to figure out the big narrative picture of Lies of P, but we did get a taste of where it was heading, and it left us interested. ![]()
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